![]() ![]() Fixed an issue where players may be sent to extreme Sentinel worlds by missions that should avoid extreme Sentinels.Sentinel alert icons have been adjusted, and alert states consolidated, to make it more clear what state various Sentinel forces are in when searching for a player.Players will no longer be alerting about Sentinels investigating crimes committed by players they are not grouped with.Fixed an issue that caused Sentinel drones to fly into space to investigate crimes committed by players on other worlds.Fixed a number of issues with Sentinel Walker aiming and navigation.The Sentinel Walker’s grenades now destroy planetary terrain.The speed of the Sentinel Walker’s projectiles has been increased.Destroying the leg armour of a Sentinel Walker will now temporarily buckle the Walker.The Sentinel Walker’s vital armour now covers only their head unit.Sentinel firing rates have been adjusted for a more dynamic combat experience.Sentinel weapon ranges have been adjusted to keep targets in a more structured combat formation.Sentinel base health has been increased.At higher alert levels, or on extreme Sentinel worlds, waves have been adjusted to bring additional forces in over time.Sentinel canisters have had their physics adjusted so that they are less likely to roll away at high speeds during a fight. ![]() The canisters dropped by Sentinel forces have been visually refreshed, with drones, quads, Walkers and Hardframes all dropping distinct items.Sentinels can now be temporarily disabled, either by defeating the final wave of Sentinel forces in a battle, or by locating and interfacing with a planetary Sentinel Pillar.The Hardframe has access to a range of weaponry, including grenades and a plasma flamethrower.The Hardframe is well-armoured but highly mobile, being equipped with a jetpack.The Hardframe can be found at high alert levels or patrolling near secure buildings.A new high-level Sentinel has been added, the Hardframe Battle Mech.Players may manoeuvre to take advantage of these shields for themselves, or open fire to destroy the shield. Sentinel Drones now deploy static combat shields, creating a dynamic battlefield.Sentinel drone navigation has been reworked, allowing for better pathfinding over rough terrain, and allowing drones to pursue players into buildings and caves.Summoner Drones are little threat in themselves but if left unchecked will quickly overwhelm careless Travellers by calling in waves of reinforcements.Repair Drones are lightly armed and weak, but will rapidly seek out and repair any damaged Sentinel units.Combat Drones use a variety of weapons, including terrain-destroying grenades, close-range scatter shot, and a rapid fire laser rifle.Three new types of Sentinel Drone have been added: Heavy Combat Drones, Repair Drones and Summoner Drones.The Sentinel was powered by 3 V8 Cadillac engines in the rear pumping out 330 hp.Ī total of 65 Sentinel Tanks were produced.More purchase options » 3.8 Patch notes Sentinels The hull was reworked, and a turret was placed on top of the tank, housing the main armament. The Sentinel was based off the M3 Lee, but a majority of the tank was changed. Australia was forced to design their own tank. Due to the losses of British tanks at Dunkirk, the British were unable to field many tanks to other nations. Before this, the Australians were relying on Great Britain and the United States of America for tanks. The Sentinel was the first tank designed by Australia. The Sentinel was powered by 3 Cadillac V8 gasoline engines pushing out about 330 hp. The Cruiser Tank Sentinel AC was the first tank developed by Australia.
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